Traits

Traits are typically rated on a 0-5 or 0-10 scale. As a general rule of thumb, a Trait that is measured from 0-5 can be combined with a different type of Trait that is also measured from 0-5 as part of a dice pool. Traits that are measured from 0-10, however, are generally rolled alone as part of a dice pool.

Character Details (Not Rated on 0-5 or 0-10 scale)

 * Character's Name: A character's name or nickname, what you the player call them.
 * Player's Name: Your own name, convenient to have on your character sheet.
 * Chronicle: The name or title used by the gaming group for their specific chronicle and/or setting.
 * Concept: A shorthand decription of the overall idea behind your character.
 * Nature & Demeanor: Archetypes that reflect a characters true nature and the social image they present.
 * Essence: One of four primal forces expressed by an Awakened Avatar.
 * Affiliation & Sect: The faction and specific group that a Mage belongs to as far as the Ascension War is concerned.
 * Experience Points: Accumulated rewards that enable a character to purchase new or increase Traits

Attributes (0-5 for normal characters)
A character's innate Physical, Social, and Mental Traits, further subdivided into:
 * Strength:
 * Dexterity:
 * Stamina:
 * Charisma:
 * Appearance:
 * Perception
 * Intelligence
 * Wits

Secondary Abilities (0-5 for normal characters)
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Backgrounds (0-5 for normal characters)
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