The Factions

The Five Mage Factions
Most mages have an affiliation with one of the Ascension War factions and belong to one of their associated sects. ECC is designed in such a way that virtually all of the sects are valid as player characters, should the individual Storyteller approve them. Not much information is provided about the mages already established in Nonesica, except as part of the Storyteller's Handbook. Even then, it is more suggestions than absolutes.

The names used are those used within ECC, which are not precisely from the M20 core book in a few occasions.

The Council of Nine Mystick Traditions

 * Society of Aether- also known as the Sons of Ether.
 * Akashayna - also known as the Akashic Brotherhood.
 * Celestial Chorus
 * Cult of Ecstasy
 * Dreamspeakers
 * Order of Hermes
 * Verbena
 * Virtual Adepts

(see Roleplaying a Traditionalist)

The Technocratic Union

 * Iteration X
 * NWO
 * Progenitors
 * The Syndicate
 * Void Engineers

(see roleplaying a Technocrat)

The Orphans and Disparate Alliance

 * Ahl-i-Batin and Taftani
 * Bata'a
 * Children of Knowledge
 * Hollow Ones
 * Orphans
 * The Sisterhood
 * Templar Knights- believed to have a lodge tucked into one of the larger Evangelical churches.
 * Wu-Lung- rumored to be in control of an organized crime society that is spread throughout Nonestica's Pacific Rim communities.

(see roleplaying a Disparate)

Others
The Marauders

(see roleplaying a Maurader.)

The Nephandi (see playing a Nephandi)